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Career Module 2 | Snd Design and Imp. 

Reflection

 

   Looking back on the first Gameplay the main idea I had was trying to duplicate my instructor's assets. Which was not good for me in creating my own style. I would say my best asset in the first gameplay is "teleporter."

   In my second gameplay. I felt a lot more creative using my on sounds and trying to capture the space crusader on his intergalactic mission. The best asset for gameplay two is the vaporizer. I was and still amazed knowing that sound from the door open sound cars make.

   By the time it came to the third gameplay. I was taking in all of the feedback my peers and instructor gave me. So I tweaked certain sounds and mixed others. I fell in love with the engine once I turned it up and made it more prominent.

   Fantastic experience. I am happy I had the opportunity to learn the craft of sound design and audio implementation. The audio implementation is not my favorite field in audio production, yet it grows on me more and more. I can say I will feel somewhat comfortable if someone approaches me with a career in this field. 

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